Gamescom '11: Twitter Q&A med Reid og Amatengelo

Bioware har holdt en Q&A via Twitter, hvor Stephen Reid og Gabe Amatangelo har svaret på spørgsmål folk havde til Star Wars: The Old Republic.
Q: (Phantys) “Are purple lightsabers limited to the Sith?”
A: (Amatangelo) No purple lightsabers are not limited to the Sith.
Q: (Att1cusPh1nch) “Will we be able to test in-game guild functions during the beta weekends?”
A: (Reid) Yes you will be able to test Guild functions, it is part of the reason we want guilds in testing.
Q: (MarkAM93) “I was wondering if the loot bags for defeated bosses are a operation only thing, or are they included for flashpoints as well?”
A: (Amatangelo) We’re considering the possibility of loot containers for Flashpoints, but no final decision yet.
Q: (internet_champs) “Is your team designing hard-mode operations with more of a challenge in mind or more towards accessibility for all?”
A: (Amatangelo) Operations in ‘hard mode’ will require proper co-ordination and team work from all group members!
Q: (Mad_JaviPH) “How long do you need to wait until repeating an Operation? One week like other multiplayer games? Thanks ”
A: (Amatangelo) The length of time for an Op lockout will be on a case-by-case basis, but Eternity Vault is currently 1 week.
Q: (slambit) “How does BW look upon players killing quest npc’s to block pve players on pve servers?”
A: (Reid) Players cannot kill other players’ mission-giving NPCs.
Q: (joshuajamesbh) “Are Operations only limited to normal mode and hard mode or will there be more than two difficulties?”
A: (Reid) Yes, we’re in the process of working on additional difficulty modes for Operations.
Q: (Berkilak) “Could you provide detail regarding whatever PvP advancement system is in place?”
A: (Amatangelo) Quick answer – we have a Valor Rank system, players earn valor in PvP to rank up. Higher ranks unlock stuff.
Q: (Bel_Garan) “Will we see a pre-launch character creation tool like Bioware did with Dragon Age:Origins?”
A: (Reid) A pre-launch character creator is not currently planned.
Q: (Xuijing) “The game is released in limited numbers.Is this generally limited or more per area?I.E Having 90% of US playing, 10% rest of world.”
A: (Reid) Varies by area, but we can’t talk about specific numbers. Nowhere near the ratio you’re suggesting.
Q: (MrWarlock_) “With the beta weekends in September will the European contingent be gaining access beta at the same time as those in the USA?”
A: (Reid) EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after.
Q: (libchh) “Hi! Any chance you’ll change the animation of the Project ability? Any form of telekinetic mumbo would be more appealing…”
A: (Reid) Check today’s Huttball video update carefully. Like, frame by frame.
Q: (DHCatalan) “When you design Operations, what are your main inspirations behind the content. From a functional & artistic perspective?”
A: (Amatangelo) Our main inspirations are the original trilogy (with a KotoR flair!)
Q: (mantas91) “Will Operation of 16 people give more/better reward than the Operation with 8 people”
A: (Amatangelo) There will be more rewards for 16 players than 8 -pretty much double- but ‘better’ is reserved for hard modes.
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denDAY wrote:
High Venator of the Venatorius Agency.
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Gonza wrote:
denDAY wrote:
High Venator of the Venatorius Agency.
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