James Ohlen: Udfordringen med SWTOR

Ovre hos IGN.com har de smidt et interview op med Game Director, James Ohlen. I interviewet kommer Ohlen ind på nogle af de største udfordringer BioWare har stået overfor i forbindelse med skabelsen af SWTOR.
IGN: What were some of the challenges you faced while developing this MMO?
Ohlen: It's probably the most challenging project Bioware has ever done or that I have ever worked on. I would maybe call it the most challenging project ever published because the scope of the game is immense and we have so many different worlds and some of those worlds are huge. We have hundreds of thousands of lines of dialogue. We have tens of thousands of characters. There are hundreds of hours of gameplay. That's a lot of game creation you have to do. There are so many art assets, so many stories to write, so many voices to record, so many events to script. The other challenge was to live up to and push beyond the expectations that MMO games like World of WarCraft have created. Players aren't going to understand if you don't have industry standard features. It's been a big challenge making sure that we can put in all of those features into our game at game launch or shortly thereafter. Whenever you're building a game from scratch, which is the case with Star Wars: The Old Republic, we're not building off of some existing Bioware engine. We had to build a large engine, which is always a challenge.
Derudover kommer han også lidt ind på hvordan arbejdet med SWTOR har været post-launch.
Du kan læse interviewet i sin fulde længde ved at trykke her.
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