PAX Prime '11: Meet & Greet Q&A (første udgave)

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- Reid takes stage; Bass splits room into Republic and Empire sections.
- Joking about Huttball. Erickson says Republic very sad in PvP currently in game testing.
- Introductions: Gabe Amatangelo, Corey Butler, Daniel Erickson, Stephen Reid, and Blaine Christine.
- Q: Force lightning for Dark side Republic players?
- DE: No chance.
- Q: Any aspects of game particularly challenging?
- A: It is hard building these things. Tons of content.
- Q: Why are lightsaber types restricted by class?
- GA: Class identity is very important.
- Q: Different color choices for lightsabers?
- DE: Yes. KoTOR influences on crafting system. Very exciting stuff to be announced later.
- Q: Do you plan to implement new mechanics over time based on popularity?
- BC: Gabe Amatangelo spins a wheel of chance *laughs*. As a live producer, it is my job to separate the real issues raised by the community.
- Q: Weekend beta testing, is it random or based on preorder?
- A: Panel tomorrow. Can't talk about it.
- Q: Trophies... can they be collected? Are there guild halls/capital ships?
- A: After launch possibly. Wall of crazy.
- James Ohlen joins and is introduced.
- Q: Will we be able to upgrade, socket, or enchant items?
- DE: Just finished a big redo of items. Modding very exciting for people who want to keep base appearance. This was changed based on feedback.
- Q: Do we have an incentive for people to reroll?
- DE: A brand new story! (everyone laughs) There may be something to help you reroll... later.
- Q: If Force Lightning doesn't depend on morality, what does it?
- A: Something else.
- Q: Is there a dying system in game?
- A: No, you can color match, and that is it.
- Q: What features are you implementing for guilds?
- A: Basic features at ship, and advanced features marked as some of the most important post-launch items to work on.
- Q: Plan to keep gold selling under control?
- A: We have lots of things we're doing to catch gold farmers and deal with them. We don't want to hurt the economy.
- Q: How are we tracking things to balance crafting, raiding, different playstyles?
- A: Lots of internal metrics. Don't want a ton of nerfing going on.
- JO: Best gear comes from Operations. PvP gear nearly as good and better for PvP.
- DE: Crafing gives best entry level gear and multiple Best in Slot items.
- JO: Moddable gear is important. Level 10 robes could be as strong as Operations gear, but only if you use mods you get from Operations.
- Q: Faction changes?
- A: No. Interesting story... originally there was a third underworld faction (wall of crazy)!
- Q: Will Sith Warriors get lightning?
- DE: Not from making morality decisions. (lots of laughter)
- Q: Leveling; what will you spend most of your time on?
- JO: We hate the word grind. (applause) Class quests, world quests, heroic quests. Warzones and Flashpoints.
- DE: Unless you love grinding, in which case go right ahead.
- Q: How are you handling threat mechanics?
- GA: Pretty standard for MMOs. No special mods.
- Q: Can Sith Inquisitors be more "intellectually" evil?
- DE: There are rules to Light side. The Light side does not care about cheating, lying, can be a diplomat (Palpatine). You often get a dialogue option called "shock them." Others are more manipulative. Jedi don't go slaughter people. Jedi romance oath is important Dark side choice.
- Q: Changes in character appearance based on morality, like KoTOR?
- (lots of whispering between devs) A: Haven't developed. Wanted for ship. In later.
- Q: Will you change design decisions based on community reaction?
- DE: Remember Jedi Wizard? If community reaction is almost universal, we listen.
- Q: How are you going to balance companions? Are there neutral companions?
- DE: No crafting bonuses for companions. Dumb feature, we cut it. Don't want you shelving a companion so they can craft. Neutral companions? Kinda... it is a secret.
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