Musikken fra The Old Republic

 Mange af alle jer SWTOR fans derude, vil sikker nikke med når jeg siger at musikken og i det hele taget lyd-siden af et MMO er enorm vigtig. I mine øjne er det faktisk lige så vigtig som den grafiske del. Derfor er der dukket en nyhed op på swtor.com der omhandler netop dette. Musik, effekter mm. Dette er en absolut "must read" artikel, der virkelig går i dybden med "høre-tøjet's" herligheder i SWTOR.

"Sound is 50 percent of the moviegoing experience, and I've always believed audiences are moved and excited by what they hear in my movies at least as much as by what they see.” – George Lucas. 

When you consider the legacy of Star Wars™, what you hear has indeed moved and excited its fans: the orchestral score, the Cantina music, Chewie’s roar, and the pew-pew of a blaster rifle instantly take us to a galaxy far, far away. Developing sound for Star Wars™: The Old Republic™ requires that we bring together the talents of dialogue writers, cinematic designers, voice-over actors, musicians, engineers, and production teams at both LucasArts and BioWare. It’s our job to create an audio experience that enhances the emotional experience of the game and reaches the quality level expected of the Star Wars franchise. As fans and as game makers, we’re excited and privileged to breathe life into every planet, every weapon, and every creature that beeps, squawks, or just plain talks…and it’s not as easy as it, er, sounds.

Læs hele artiklen her.